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Bolo finds this pleasing, but she would like more.
|Anvil omni directional industrial mech|
This one is marked for ownership by the Former Prisoners of Lacrima.
|Vehicle in Just Cause 3|
|Type||Omni directional industrial mech|
|Rarity||Common on Insula Lacrima, not found elsewhere|
|List of owners||eDEN Corporation|
Former Prisoners of Lacrima
|Top speed (km/h)||84 (Gear Mods can increase this to about 125)|
|Top speed (mph)||52 (Gear Mods can increase this to about 78)|
The vehicles was first seen in an 8-view picture published shortly after the Sky Fortress DLC. See the gallery below. In that picture the vehicle is called "Anvil omni directional industrial mech".
- "Mechanized eDEN Corporation Helper" - This seems to have been their "official" name, mentioned in Eden Callaghan tapes.
- "Mech" - Mentioned by Eden at some point. This is possibly meant as a shorter version of the above name.
- "Lifter" - Mentioned by Eden at some point.
It's a big 4-legged machine with a drivers cabin in the middle and two mechanical arms on the sides. The left hand has a gravity manipulation device that looks like a big electro magnet and the right hand differs by type of machine. The top half of the vehicle has the engine and has the arms attached to it. It can rotate freely.
The Black Hand has weaponized all the ones they've obtained (making the unarmed version unobtainable). Some only have a "Bavarium Splitter" weapon on the right arm and some have an autocannon along with armor panels.
A special variant, the Reaper Missile Mech, can be rebel dropped as part of the Reaper Missile Mech DLC. It is equipped with a Fire Leech, and has a unique dark grey/light blue coat of paint. Like other mechs, it is affected by Gear Mods.
According to official promotional info, this vehicle is "a heavily armored mech armed with a gravity gun that allows objects to be picked up and powerfully thrown in any direction. Although the mech is as strong as a tank, it is highly maneuverable and agile and behaves unlike anything else in the game."
It is equipped with a custom HUD, showing health, speed, shield health and a weapon cooldown meter. The Autocannon can fire 20 shots before having to cool and the Fire Leech can fire 5 shots.
The Mech comes with 3 types of attack, Force Push, Force Grab, And the equipped weapon. The left hand is the Gravitational Remote Influence Projector or GRIP for short and the right hand is equipped with either a Bavarium Splitter, Fire Leech, or an Autocannon, depending on Mech type. The Force Push and Grab can be upgraded with Gear Mods.
The Barvarium Splitter Mech is recommended for military bases with lots of Soldiers, and the Autocannon Mech is more suited for longer ranges. The Reaper Missile Mech however is suitable for pretty much everything.
The Mech also has a Jump ability which can be used with the Force Push to do an Uppercut or ground slam attack.
It is recommended to jump before going off a high cliff or ledge to minimise fall damage.
The machine has "mecanum wheels" (mecanum wheel at wikipedia youtube videos of demonstration) at the ends of all 4 legs. The legs automatically stabilize the vehicle on uneven ground. It is unfazed by any incline smaller than ~50 degrees. The maximum speed is 84 km/h, but the Gear Mods can improve this to about 125 km/h. It has relatively good acceleration except for when turning sharply.
The Mech appears to be extremely resistant to fall damage, able to drop a considerable distance vertically without taking enough damage to even register on the HUD health meter. (How many meters, approximately? And note that vehicles driven by the player may be a little stronger.)
Default controls for featuresEdit
The below listed controls can probably all be customized in the game settings. Do not add controls, if you customized yours!
In universe, Rico controls the mech with 2 big joysticks (one in the middle and one on the left) and 2 pedals and he has 2 screens. The Reaper missile mech has the same joysticks and pedals, but no screens.
|Force push (GRIP function)||LB|
|Attract with the GRIP||LT|
|Drop with the GRIP||RB|
|Throw with the GRIP||Release||Release LT once charged||Release|
|Fire the weapon||RT|
|Look back||Left joystick (press)|
|Shield||Automatic, but requires a Gear Mod||Automatic, but requires a Gear Mod||Automatic, but requires a Gear Mod|
|Jump out and deploy the parachute, if in motion when you exit||Hold A|
|Exit and stand on the roof||A|
|Open CommLink||View button|
|Pause game||Menu button|
The Mechs A.I. (Eden) always recognizes Rico and welcomes him.
During the mission Stowaway:
- Biometrics scanner detecting new user... Recalibrating settings... Loading Mech initaition sequence.
- To complete your Mech user profile, please state your name.
- Congratulations, [RICO RODRIGUEZ]. You are now officially part of the Mech workforce.
- The Mech uses revolutionary gravity altering technology for use in demolition.
- Use the Force Pulse to bring down walls.
- Caution: the Force Pulse is highly damaging, even at longer ranges. Be sure to clear the area of all personnel before proceeding.
- The Gravitational Remote Influence Projector - or “GRIP” - can be used for all your lifting and moving needs.
- Activate the GRIP to suspend objects in front of the Mech.
- Weapon attachment detected. Caution: non-regulation construction equipment. May cause serious injury.
- Unfortunately there are still some areas the Mech cannot reach.
- These areas can only be accessed on foot.
- This concludes your induction program. Congratulations! You are now a qualified Mech operator.
- You may now leave the Mech. On behalf of everyone at the eDEN Corporation, have a great day!
Upon entering Mech:
- Biometrics scanner detecting user, welcome Rico Rodriguez.
- Welcome Rico Rodriguez!
- Operator detected. Preemptively scheduling a full service maintenance.
Upon Leaving Mech
- Have a nice day!
- Have a nice weekend!
When Mech is damaged
When Mech damage is critical
In Mech Arena
- Mech Battle Simulator loading...
- Mech Battle Simulator unloading...
Similarly, the Black Hand always say things when they see Rico. In this case, they mention that Rico "has a tank", or that he "has heavy armor". See the Black Hand article for a full list of their armored vehicle quotes.
Versions and locationsEdit
This mech is unarmed and equipped for only construction and demolition:
- Lots of them in the Hive inaccessible underground warehouse during the mission Storming the Hive. These are all in blue and white paint. The underground warehouse has 3 floors full of them, but it's unknown how many there are.
- Also shown in pre-release photos. These are brown.
- Also mentioned in Bavarium Sea Heist by Eden Callaghan, explaining their purpose in an Eden Callaghan tape.
These are said to have all been purchased and later pillaged from the eDEN Corporation and then repainted and weaponized.
- Numerous mechs, both autocannon and splitter, can be found parked at both the Nebio Sud Weapons Shipment Yard, and at Nebio Nord's Weapons Warehouse. These will stick around even after liberation.
- Before liberation, these two locations will also be crawling with enemy Mechs.
- Both variants of the Black Hand mech can be uncommonly found in traffic.
- During Stowaway and Storming the Hive.
- Rarely seen attacking Guardia Libeccio I, like the other Black Hand vehicles.
These are all captured from the Black Hand and lazily repainted.
- The autocannon variant is unlocked for Rebel drop after liberating the Weapons Shipment Yard.
- The Bavarium splitter variant is unlocked for rebel drop after liberating the Weapons Warehouse.
- Friendly mechs can be found engaged with the Black Hand during the mission Storming the Hive. This mission is also the only time you can see prisoner mechs being used by people other than Rico.
- A "Rebel Support" variant is unlocked for Rebel drop after completing the mission Storming the Hive. This mech is always a Bavarium splitter variant and comes with a Lacrima Rebel pilot to assist Rico in combat.
- Rico can hijack a "Rebel Support" mech to use himself without having to rely on a Power Core, but the pilot will be killed in the process.
- As it is a CPU controlled Mech, it won’t have any active gear mods. So if you’re intending on using the mech, it’s better to drop an empty one.
Reaper Missile MechEdit
This is a separate Downloadable content for Just Cause 3.
It differs from the others by having no Faction colors and symbols and being blue. The cabin looks different from the others and it's armed with a unique weapon. It has much less visible armor than the others and resembles the original unarmed eDEN mechs that are seen during the mission Storming the Hive. It also has smaller engines in both the upper and lower parts of the body. It does not have the eDEN assistant voice. The "fire leech" can fire 5 times (4 rockets per shot) before it needs to cool.
Rebel drop info: "Similar to other Mechs in operation, but the Reaper Missile Mech sports a different, more sleek design. Oh, and its right arm features a devastating Fire Leech."
Without Gear Mods, Rico is actually much more vulnerable inside the Reaper Missile Mech than he is in other mechs. Lacking armor, the driver's cabin is almost completely exposed, meaning that enemies can shoot him right through the glass, and with little difficulty. Therefore, it's possible for Rico to bleed out and die without sustaining almost any damage to his mech.
- In reality, these type of wheels would only function efficiently on relatively flat and hard surfaces.
- A similar type of wheels are "omni wheels" (omni wheel at wikipedia and youtube videos of demonstration), which sound like they might have something to do with an "omni directional" vehicle.
- This method of locomotion and the mech's overall shape is likely inspired by the Kuratas, a real piloted machine inspired by mecha anime designs.
- The rebel versions are almost never seen in use by the rebels on Insula Lacrima, but it is possible to get a rebel driving one. That is the rebel support variant.
- The only time that rebel-piloted versions of the mech can be observed is in the mission Storming the Hive, in which a few of them are seen doing battle with Black Hand mechs.
- The GRIP can hold objects even when the Mech is exited, which means the GRIP does not rely on any sort of power source to function.
- Like the Urga Mstitel and Imperator Bavarium Tank, mechs can feature Bavarium force field technology. However, the setup is almost entirely different for them than it is for other shielded vehicles. A mech can only equip an energy shield via Gear Mods. This makes it the only shielded vehicle not to receive its shield by default, and the only one to make Rebel drop a "requirement" for shield usage. Additionally, the shield only protects the upper portion of the mech (specifically the driver's cabin) thus leaving its arms and legs vulnerable to attack.
- To help compensate, a mech's shield, once activated, never needs to automatically shut down and cool off. The shield works a lot like a hit point meter; only shutting down after the meter has been completely depleted. Gear Mods can strengthen the shield enough to withstand immense physical abuse and punishment; although it still won't make the mech indestructible.
- Because the shield is directly tied with Gear Mods, it is impossible to discover a "shielded" mech during normal gameplay. Only those mechs in the Mech Arena challenges or mechs that Rico "drops" for personal use come with shields. That means that in-universe, the shields are only on the mechs when Mario and co's garages have modified a mech to have it.
- According to Eden Callaghan's audio tapes, mech is an acronym for Mechanized eDEN Corporation Helper.
- Initially after release of the "Reaper Missile Mech" DLC, the DLC could not be found on Steam, if someone searched for "Just Cause 3". A search like that normally lists all DLC. To find it, one had to specifically search for "Reaper Missile Mech", or "Reaper Missile". It was also hidden at the playstation store for PS4 players. By now it has been updated to be normally searchable.
- The engine sounds like an internal combustion V8, oddly similar to the Facocero's engine sound.
- It's unknown how long the vehicles' batteries last (because there is no game mechanic for them to ever actually run out of energy), but it is known that they depend on Mech Charging Stations.
Black Hand variationsEdit
Former Prisoners of Lacrima variationsEdit
Reaper Missile MechEdit