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This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of.
|Mission in Just Cause 4|
|To unlock||Get 8000 Sargento credits|
|Starting location||Train station near Puerto Diego.|
Beachhead is a mission in Just Cause 4.
This is the last one of Sargento's missions to be unlocked, but depending on the players choice, it's not necessarily the last mission played.
Quote from the map icon: "Sargento needs help with something big, but won't say what it is."
It might be a good idea to bring a rocket launcher of sorts. Also, story-wise it would make more sense if this region has already been captured by the Army of Chaos. Otherwise it would be reasonable to assume that the Black Hand would use the nearby Puerto Diego instead.
He mentions that he couldn't risk explaining the situation over normal communications equipment, implying that it might be monitored by the Black Hand. He explains that the Black Hand have many units serving overseas, who normally earn money for the Black Hand and Solís. Now those units have been called to return to Solís to defeat the Army of Chaos.
Rico interrupts him to remind him of how they agreed that Sargento is most useful when serving on the safe side of the front, but Sargento insists that he "needs this one".
Sargento then continues to explain that they can do more than defeat the Black Hand units at the beachhead: Sargento hopes to also use a communications station at the beach to contact the Black Hand main forces and call off the invasion.
While on the way, Sargento continues to explain that the invasion force has already captured a beach south of Puerto Diego and secured some nearby roads.
Soon the car stops near a small fenced area that has a handful of Black Hand soldiers and some communications equipment. There are three small antennas that must be destroyed. These small antennas seem to be invincible to being hit and grappled, but are very easy to destroy by gunfire, or explosives.
Then get back to the car. They continue to discuss the Black Hand being deployed at Other countries in the Just Cause universe. Rico lists San Esperito and Medici and says that "They pop up in places where there's trouble."
The next stop is at a similar small fenced area. This time it's on the right side of the road and a little further away from it. There's a similarly small force of soldiers to protect the area. Rico has to destroy another 3 small antennas and one of the bigger white radars that can be used as a catapult.
After that you'll be driven to a village called Boca Vieja which has a parking lot overlooking the beach. Sargento waits at the parking lot until you get to a platform on one side of the lot that has an even better view. There's a few soldiers guarding it and they have a weapons crate with three sniper rifles. From here it's possible to see that the beach has some stacks of equipment and one Spearhead Transport ship near the beach. Take one of the rifles and keep an eye on Sargento. You'll have to clear a path for him by eliminating anyone on his way. Sargento himself is equipped with a rocket launcher.
This depends on where the player parked, but there may be a small glitch where Sargento is too dumb to find his way out of the parking lot. He might get stuck between a lamp post and a nearby house. When this happens, grapple/parachute your way to him and pull the lamp post down with the grappler. Then quickly get back to the platform.
Eventually he'll run to a small shelter and the player is tasked with getting down there and grabbing a weapon from the crate there. That crate has a DA 9.3 Lightning Gun. Take it to clear the mission objective, but it's likely easier to finish the mission with usual weapons.
Sargento runs down to the beach and tells you to distract and defeat "their commanders" while he sends "the all clear". There's a total of 5 enemy commanders.
Get down to the beach and fight everyone there. There are many medium to high-end Black Hand soldier types and some of their helicopters. Conveniently the many stacks of equipment and the black numbered containers can be used as cover when needed. The beach is also covered by multiple Black Hand helicopters. The Lightning Gun appears to be completely ineffectual against the helicopters and generally the weakest possible weapon, so it might be a good idea to take a proper weapon from any dead enemy and eliminate he helicopters by grappling them to the ground. However, note that the Lightning Gun can launch grenades as its Secondary Fire. Launching these will cause lightning to repeatedly hit the general area. This may be useful.
By this point in the mission there are 4 ships at the beach. These are never seen moving, so they must have just spawned when the player was at the crate where the lightning gun was at.
Eventually when the enemy commanders are dead, Sargento makes the call: "Calling Task Force Omega. Beachhead is compromised. Regroup at Station, uh, Bravo Charlie." The Black Hand HQ responds with: "Carajo... Copy that, beachhead. Awaiting encoded order to withdraw."
Sargento sends the message while the player is now tasked with eliminating 4 of the ships. These are very tough enemies, so the easiest way to defeat them is to hijack one of the Bloodhound Siege Helis, if available. Alternatively, the player might have some luck by either using the heaviest weapons available on the beach, or by getting something powerful from the supply drop.
- "Beachhead", similar to "bridgehead", is a military term for a situation where elite units have arrived and secured a beach to make it possible to safely unload further units and supplies. This is normally only ever done if a usable port is not available.
- It's convenient for Sargento that the Black Hand just happened to have some crates of sniper rifles where Rico needed them, because Sargento expected Rico to cover him from a great range without having provided the means, or asking if Rico has any means of doing that.
- The fact that Sargento feels himself to "needs this one" can either be interpreted as him needing it feel better about himself, or needing it because other members of the Army of Chaos have questioned his leadership, because he hadn't fought in any battles.
- The message that the beachhead has been defeated could just as easily have been communicated by a usual Black Hand communications officer. From a military or intelligence standpoint it makes no difference who sent it, because in any case the facts remain the same. The only difference is that this way the Army of Chaos can be sure that the Black Hand wont try to use that specific beach, assuming that their communication officer might have been killed in combat before sending the message. There's no guarantee that the same invasion plan won't be tried again from a different beach.
- This beach has some large wrecks of ships right from the start of the game, indicating that this is not the first time something has happened here.