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Bolo finds this pleasing, but she would like more.
Front of the ship in the Sky Fortress trailer.
|Settlement in Medici|
|Coordinates||N 40 42.280 E 5 40.060|
|Missions that take place here||Taking Control|
It has a blue stripe running across the sides. It has an ATC like superstructure on the deck, which is probably why Rico thinks it looks like a tanker. Underneath the ship are Bavarium Refineries and other industrial looking objects. It has 6 engines, but the fans are spinning in a direction in which they're sucking the ship downward.
When approached, the top left corner of the screen that normally shows the settlement names will reveal that the ship is divided into a "Bow section" and a "Stern section".
In-game map description for the bow section: "The Bow Section of the eDEN Corporation's massive airship has two main purposes. First it's a Bavarium refinery and storage center, using Fuel Cells, Pylons and Storage Pods, which in turn feed into the airship's and the drones' autonomous power systems. It's second key objective is "Communications", which is Eden Callaghan's corporate euphemism for activities such as: Rrerouting radar signals to avoid detection, supervising the drones' behaviors and priorities, receiving and analyzing reports of suspicious (i.e., civilian or rebel) activity, and monitoring communications carried through any means that are within range, e.g., CommLink."
In-game map description for the stern section: "In the stern of the eDEN Airship are all of the engines and self-sustaining energy systems, allowing it to remain stationary on little to no fuel. This is also where raw Bavarium ore is transported by Logistics Drones before it gets refined. As both functions are critical for the corporation's future development, they are heavily guarded by Drones. As additional work-for-hire, the Black Hand also supervise the operations, even wearing uniforms donning eDEN's visual identity and color scheme, in exchange for very competitive bonus systems: the Tangible Risk Compensations (TRC's) and the Execution Rewards (XR's) paid as a commission for each eliminated target."
The ship has loudspeakers that frequently make announcements. The voice echoes so much that it's incomprehensible.
The large hatch in the middle of the rear deck can be opened by destroying the 2 control consoles near it.
- It is 1 km long.
- It is 648 m wide at its widest point and 138 m at it's thinnest point.
- Based on the above measurements, it has an area of roughly 0.648 km².
- It's about 2 km off the ground. (This was confirmed by pulling a Black Hand soldier off the ship using the Grappler. The guy fell from one of the lower platforms for a total of 2.1 km.)
At times it's difficult to tell exactly what gave Rico Heat on the ship, but it seems that there's multiple heat sources. If there is no heat, the Black Hand soldiers will not attack and it's safe to hang out with them in that area. This sort of safety usually doesn't last long, thanks to the drones. As long as the ship has not been completed, there's a lot more drones, so heat can be near constant, but after the the ship is complete, there won't be any more black hand, or Suppression drones.
Heat is caused when:
- If a small red-glowing drone sees you at a certain range. They seem to spot Rico from about 10 to 20 meters beyond Grappler range.
- If a suppression drone sees you at a certain range. Their range of vision seems to be about the same, or a little more.
- It's very difficult to confirm this because of the large number of drones in the area, but it seems that some areas of the ship will always give heat.
- Above the Bow Section.
- Below the Bow Section.
- Above the Stern Section.
- In small areas below the Stern Section.
The following areas are safe from heat, unless a drone sees you, or unless you destroy something:
- All the smaller floating platforms seem to be beyond heat zones.
- Most of the space under the Stern Section.
- On the sides of the ship, just over the edge of the wall.
- The front end of the Bow Section.
- Rear end of the Stern Section, over the edge of the wall, so you'd be out of sight to any drones above.
- It's at times possible to stand on the edge of the side walls with out instant heat.
This is one of the Stationary vehicles and as such, if it moves at all, then only in a mission cut-scene. At all other time it's completely stationary, just like a building.
The ship has 6 large fans on its sides, but as seen in the gameplay video (below), these spin quite slowly and in a direction in which they're pulling the ship down. How the ship floats is unknown. There's two big jet engines in the rear to push it forward. The fans move a tiny amount occasionally for some reason, presumably to hold balance.
- 14 Anti-Air Cannons
- Large fleet of small flying drones.
- About 10 Suppression drones.
- Some Black Hand soldiers. They don't attack Rico, unless he gets Heat from something else.
- An unknown weapon that launches exploding projectiles, or missiles. The explosion creates a cloud of green shrapnel. This is likely launched by the Drones.
- There's a large energy beam weapon featured in the mission Severance. The weapon is on the end of a large mechanical arm which is folded into the bottom of the Bow Section. The weapon is meant to be used for mining, probably by blasting a big hole into the ground.
It appears in the sky if you have the Sky Fortress downloadable content.
It appears north-west of Insula Fonte and a little lower than the top of the highest mountain. Approaching the ship reveals (at the left upper corner of the screen) that the ship is designated as a province and the two sections of the ship are as settlements.
The ship has several completion items, just like any other settlements.
- 3 Bavarium Batteries.
- 7 Bavarium Pylons.
- 10 Anti-Air Cannons.
- 5 Surveillance Masts.
- 2 Signal Redundancy Routers.
- 1 Extractor Drone.
- Unlocks an Eviction drone for Rebel drop. This drone has no shield, but it has a machine gun and missiles.
- "Eden Airship Master Tour III" challenge.
- "Eden Airship Master Tour I" challenge.
- 4 Anti-air cannons.
- 5 Extractor drones.
- 6 Bavarium pylons.
- 5 Bavarium batteries.
- 1 Signal redundancy router.
- 1 Long-Range Radar.
- 2 Drone Depots.
The stern section also has enormous cone-shaped objects under it that explode when damaged enough, but these do not count for completion.
- Unlocks the Bavarium Splitter gun for rebel drop.
- "Eden Airship Master Tour II" challenge.
- "Sky Terror" challenge.
- As a flying stationary vehicle, it's a successor to the Mile High Club from Just Cause 2.
- There are plenty of other large helicarriers or Airships in other fictions:
- Rico thinks it looks like a big Tanker.
- The colours are similar to that of Royal Carribean Cruise Liners.
- There are numbers on some walls, but it's not known what they mean.
- The eDEN Airship differs from other locations in Medici in that The Rebellion doesn't establish a presence there after Rico takes it over. Also, there are no vehicles to hijack and the Drones will still become hostile and attack Rico on sight if they spot him. All of this applies even after completing the story arc for the Sky Fortress DLC.
- The Bavarium Sea Heist DLC reveals that the airship was once classified as one of the 3 components of the "eDEN Network"; the other two being Insula Lacrima and Stingray. The network served as the cornerstone for the majority of the eDEN Corporation's scientific research (energy sources, artificial intelligence, aeronautics, robotics, weather studies, advancements for mankind, and bavarium).
- Interestingly, if you use the Bavarium Wingsuit or Grappler to fly or launch yourself upwards into any one of the six massive turbine engines keeping the Airship in the sky, you won't die, and unlike many other moving parts that are part of a vehicle or terrain such as wheels, if you place GE-64 on a turbine blade the explosive/s will move around with the blade, at the same speed. However, if you fall or jump down into the turbine, the upper blades will kil you instantly.
- Early versions were inspired by the Airlander designs combined with whale and catfish forms, but where then shifted to a catamaran design to save resources through mirroring/duplication.
- There is an indication of being a restricted area, but no combat zone indication shows up when you're there too long.
- The main control room, "Creepy Garden," and other areas inside the airship are accessible even after completing Severence. Leaving the airship and coming back will render these areas inaccessible.
- There is an openable hatch in the Stern Section that leads to under the ship. Can be opened by destroying the marked computer terminals.
Official promotional picturesEdit
During free roamEdit
Exterior during missionsEdit
Interiors during missionsEdit
These areas can only be explored during missions. There are windows through which it's possible to see the "creepy garden" and the "drone warehouse", but the room with the frozen labs can only be seen in the mission.