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Grotta Contrabandero
Grotta Contrabandero (carrier corner)
Settlement in Medici
Type Rebel base
Region Insula Dracon
Province Cauda
Coordinates N 40 40.685
E 5 34.615
Missions that take place here Connect the Dots
An Act of Piracy
Three's Company
Abandon Ship
The Setup
A random encounter could take place nearby.



Grotta Contrabandero is a rebel base in Just Cause 3.

Description[]

Description on the map: "Home to a thriving black market for the better half of the twentieth century, until Medician military pressure forced the privateers to less dangerous waters. A community of revolutionaries live here now, sharing arms and equipment with the scant brave or foolhardy pirates who lingered."

The base is under ground in a cave. The cave has some old stone walls indicating that this place must have been used for a long time. The base contains a lab for Dimah (who can be seen working there after the mission Connect the Dots), docks for Rebellion boats and a shooting range for a machine gun challenge.

Aircraft carrier[]

The most notable feature is the wreck of an old aircraft carrier. The aircraft carrier wreck is very strangely angled, making it seem that a half of the ship is under the mountain. A part of the flight-deck is sticking out of the water at 45 degrees, but the "island" structure is completely horizontal. Anything behind the island is under the mountain. Also very strangely, the shape of the island and the two aircraft launch catapult rails at the end of the flight deck both indicate that the up-angled end of the ship is the front end of the ship, but contradictingly, it has three 5-bladed propellers. It's not too uncommon for ships to have propellers at both ends, but this ship has a rudder there too. The rudder design indicates that it must be the rear of the ship. It has the most Inflatable liferafts of any single location.

The island has several Capstone FH155 anti-aircraft guns and a weapons cabinet. The whole ship has many rebels on it.

The aircraft carrier's air wing could have been comprised of Carmen Albatrosss, since the ship's design is similar to a World War II aircraft carrier and the aircraft is named after a seabird. In its later years, the aircraft carrier could have also hosted CS7 Thunderhawks, as evidenced by that aircraft's use of folding wings, a design feature typically used by carrier-based aircraft in reality.

There are two rebels on the aircraft carrier that wield USV 45 Sokols. One can be found at the top of the carrier, while the other is located at the tip of the elevated ramp.

Tunnel airfield and buildings[]

Higher in the mountain there's a long flat tunnel with planes at one end and ancient stone building ruins in the middle. The ruins include a Bull shrine. There's a diving board at the aircraft carrier end of the tunnel, but it can only be used for Parachuting, or Wingsuiting, because it's not above water.

Vehicles[]

Trivia[]

  • The description on the map seems to confuse the terms privateer and pirate. Privateers do share some similarities with Piracy in that they attack, loot and seize ships, with Privateers often turning to Piracy later on, but unlike how Pirates operate independently, Privateers tend to be specifically state-sponsored to aid war efforts. Furthermore, Privateers eventually declined in the 19th century, whereas contemporary piracy acts continue to exist.
    • As it also mentions the Medici Military's influence during the 20th century, the so-called "Privateers" may in fact be merely pirates that operate there and the ones that continue to work with The Rebellion.
  • This location, along with Refugio Umbra and Cava de Rebelles, are the only locations in Medici to be liberated at the start of the game. See also: Safe zone.
  • In the tunnel there is a whiteboard which strangely has maps of the Mediterranean, Italy, Gibraltar and the province of Soros. On the Italy map there is a red magnet where Medici could be and a blue one in Hungary. Also on the board is an image of an outpost, an Urga Szturm 63A at a military checkpoint, soldiers and an unidentified vehicle looking like a roofless Urga Szturm 63A or MV Command. There are also some hand drawn battle plans, and a table showing initials for days in French on the x-axis and listed as 1, 2, 3, 4 and 5 on the y-axis. on the tale are numbers with unknown meanings, and the numbers next to rows 3 and 4 are in blue and there is a cross in the 'Monday'/'Lundi' column.
    • This exact same board can also be found at other rebel bases.
  • A "Smugglers Run" Random encounter can occur on the beach of a lake north of this settlement.

Gallery[]

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