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Army of Chaos
JC4 Mira mentions the Army of Chaos in the Story trailer
Mira mentions the Army of Chaos in the Story trailer. This is a cutscene from the mission Operation Whiteout. Note that these types of rebels are never encountered outside of cutscenes.
Faction in Just Cause 4
Goal, or purpose Overthrow Oscar Espinosa's rule in Solís.
Fight off the Black Hand.
Assist Rico in taking down The Agency (after Oscar Espinosa is dead).
Leader Rico Rodriguez (de facto) and Mira Morales
Starting base, or HQ El Abismo
Source of money Popular support of the people


The Army of Chaos is a faction in Just Cause 4.

Description[]

This faction is founded after Rico helps defend El Abismo from the Black Hand, starting the Solino Civil War. The founding members are the population of El Abismo. They were already dissidents and considered outlaws by the government.

The term "army of chaos" is first used in a sentence by Sargento. Rico and Mira then agree to call the faction that, although this faction would technically be defined as a rebellion in terms of real world terminology.

Instead of individually liberating all military installations and towns in a region (as would have been the case for rebel factions in previous games), completing region strikes in the Sargento line will unlock additional options to advance the army. The army can normally advance along the front when the player has caused enough chaos to have unlocked enough "squads" to command the army to advance. See here for more details.

After the final mission, Rico and Sheldon decide to take down The Agency. Mira tells them the Army of Chaos has their backs.

The number 43 seems to have some significance to the organization as all their fighter and bomber jets are marked with this on their tail.

Members[]


Members are normally gained by accepting volunteers from civilians. Santiago from the Solís Hoy radio even mentions that there is a number of people who are disgruntled and have things to complain about, who might feel that this is their best option. In some recruit training missions, there are several quotes suggesting the presence of former Black Hand members refusing to oppress Solís in their ranks.

It is quite possible that all vehicle operators in the Army of Chaos have went through Black Hand training. This could explain in-universe how the Army is sufficient with vehicular combat despite most of its members being civilians.

In combat[]

In general, the Army of Chaos is weaker than their Black Hand counterparts. As opposed to the well-equipped, heavily-armed, and well-trained Black Hand, the Army of Chaos consists of civilian volunteers with comparably very poor equipment. In an even fight, the Army of Chaos soldiers will almost always lose to the Black Hand as their opponents are better armored, can shoot their weapons more accurately, move more tactically, throw grenades more often and have more special archetypes that can make short work of them. To make up for their lack of training, skill and equipment, the Army of Chaos can overwhelm their opponents through sheer numbers, versatility, and unpredictability.

While idle, some Army of Chaos fighters could comment that they had never fired a weapon before the civil war happened but they are willing to use their guts and tenacity to even out with the Black Hand.

Infantry combat[]

As mentioned above, Army of Chaos rebels are almost always unable to stand up to the same number of Black Hand soldiers. In-universe, most of them have probably never went through any sort of combat training, and lack the skill and experience of the Black Hand. In-game, they are never equipped with any sort of tactical gear, and although some cutscenes show AoC models with improvised body armor (motorbike protection, construction helmet etc), they never appear in the game. Army of Chaos soldiers use dated rebel weapons, which are almost always inferior to the Black Hand's modern firearms equipped with a Secondary Fire function. If one observes closely, one may notice that AoC rebels do throw grenades. However, they do so very rarely (in-universe this would mean they have very few of them), as opposed to the Black Hand who use them frequently and unsparingly.

In infantry combat, rebels and the Black Hand have different AI. Black Hand are programmed to use tactics and take cover, while the Army of Chaos just rushes the enemy, shooting at them often from the hip. In the rare occasions when the Army decides to not blindly rush at the enemy, they will take cover and blind fire. It should be noted that rebels have fairly poor accuracy and as such rarely hit a target.

In close quarters situations, the Army of Chaos is seemingly able to handle the Black Hand much better (but they still don't stand much of a chance of winning) since they can freely spray their guns and still be able to hit their opponents. Ironically, rebels seem to have their accuracy increased when they are firing from cover, despite the fact that they almost always blind fire their weapons instead of taking proper aim like the Black Hand do.

As for RPG operators and snipers, Army of Chaos rebels are seemingly programmed identically to their Black Hand counterparts, albeit with a different enemy, lower health and the absence of a sidearm to switch to when enemies get in close.

There are several Army of Chaos rebels at some locations that use standard Black Hand weapons rather than Army of Chaos weapons (See the "Weapons" section below). They don't seem to be any more skilled than the everyday rebel, though the weapons do improve their fighting chances somewhat.

Like the Black Hand, Army of Chaos rebels will prioritize the use of mounted weapons if they are close to one. When manning miniguns, mortars, railguns and AA guns, rebels are actually quite useful for a change.

Random battles in the countryside when the whole map is taken over are different. They initially spawn in about even numbers with the Black Hand, but usually, they eventually win by getting frequent reinforcements to replace their downed ones whereas the game does not spawn any more Black Hand. In these random battles it normally looks like the Black Hand should easily be able to win with the aid of an armored vehicle, but the vehicle (if any) is normally used somewhat conservatively and a swarm of rebels slowly chips away its health points bit by bit (usually by throwing hand grenades, although they do this very rarely), continuously respawning upon death. Eventually, the vehicle's health pool will be depleted and it will explode. If Rico interferes, however, the battle will be very different (see In heat section below).

Vehicles[]

In the absence of SAMs (such as at small outposts) they have little defense against helicopters or jets and are easily decimated. Usually, their only defense is a random Army of Chaos chopper showing up or an Army of Chaos vehicle.

Despite apparently being inferior to the Black Hand in terms of infantry combat, Army of Chaos vehicular warfare in terms of snipers and RPG operators is similar in the sense that they are programmed identically to the Black Hand and therefore are equally skilled. In-universe, this may be attributable to Black Hand defectors.

Overall, they are only helpful when in vehicles like helicopters, tanks and planes. They are particularly helpful in planes since they will at least keep Black Hand fighters, bombers and helicopters occupied, while it can be annoying to deal with planes for the player. Unless they have extreme numerical superiority, Army of Chaos infantry is only good as temporary distractions against the Black Hand. In most cases, all the rebels will get defeated in just a few seconds to minutes at most (unless the game spawns more in).

Frontline[]

On the frontline, the Army does not get overwhelmed unless heat is triggered, resulting in advancing Black Hand reinforcements. This is because combatants near the frontline have some special AI that makes them blindly shoot at the enemy's general direction, whether there are enemies or not. See the article for more information.

On that note, Rico commonly says "They're holding their own." when he is at the front.

In heat[]

If Rico gains a high heat level, despite being in friendly territory the game will start spawning lots of Black Hand powerful enough to easily overwhelm all Army of Chaos soldiers in their way. Just Cause 4's spawning system is somewhat insensible, and will spawn and despawn things just meters away from the player. Additionally, rebels may spawn inside of Black Hand territory and vise versa, with the latter being the case when getting heat in already liberated territory. With a high enough heat level, Rico can lead a swarm of Black Hand into a friendly Army of Chaos base. The Black Hand could slaughter everything that moves, but when Rico gets far enough the Black Hand there tend to despawn.

At high enough heat levels, the Army of Chaos cannot effectively help Rico, and combat evasiveness and prowess will be required to the absolute maximum in order for Rico to survive. In many cases, Rico has to rely on Fast Travel in order to evade heat.

Vehicles[]

The Army of Chaos uses captured Black Hand vehicles that have been repainted in bright colors. Oddly, the actual Black Hand vehicles are painted in a combination of black and red, but the base-color of the AoC items is light green.

Unless specified below, all of them can be found patrolling controlled regions and are at the frontline.

Weapons[]

Army of Chaos has their own unique weapons painted in similarly vibrant colors. These outdated ones have inferior performance when compared to their Black Hand or any other advanced counterparts in general.

In addition to the aforementioned equipment, Army of Chaos also uses captured enemy weapons.

Trivia[]

  • Chaos has always been one of the keywords associated with the Just Cause game series, so the name is quite fitting. For example, Chaos points have been used ever since Just Cause 2 as an indicator of game progress.
  • Their vehicles (brightly colored) have been seen in multiple trailers before, but their name was announced in the below "20 minutes live gameplay presentation" video.
  • Unlike Just Cause 3's factions, Army of Chaos does not make use of improvised armor outside of cut-scenes. Some consider this to be disappointing.
  • Unlike The Rebellion, the Guerrillas, or the JC2 factions, the Army of Chaos is rarely seen in cities outside of missions. Most of the time, they are only at liberated bases and patrolling the roads.
  • There are a number of Army of Chaos NPC models exclusive to cutscenes that wear not quite military grade, but still functional equipment (riot gear, chest rigs). Some of these models appear more detailed compared to those seen in free roam.
  • Oddly, some Army of Chaos jets can be seen as soon as right after Operation Whiteout. It is unknown how the AoC managed to acquire both the jet and trained pilots this early into their own formation, as at that time they controlled no airports.

Gallery[]

Videos[]

The presentation is hosted by Francesco Antolini. Note that his shirt has the original Just Cause logo.

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