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File types in Avalanche Engine 2.0

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This article lists the file types that make up the file hierarchy of Avalanche Engine 2.0 (Just Cause 2).

See also: Category: Modding.

Id PC 360 PS3 Type* Description
1 .dds .ddsx360 .ddsx - DirectDraw Surface
2 .pfx (Collision), .pfs (MOPP) - Collision models , Per-mesh physics attributes
3 .lod text Level Of Detail definition
4 .dmf ???
5 .rds .rds360 .rds3 ???
6 .spg .spg360 .spg3 ???
7 .cgd Map Related(?)
8 .loc Locality (strings?) file
9 .bl,.blx .blx360 .bl3 Bin Binary Logic (object?) (?)
N/A .nl,

.nlz

.nlx360 .nl3 SA Map resource container (small archive). Compressed variants have the z suffix on the extension.
N/A .fl,

.flz

.flx360 .fl3 SA Map resource container (small archive). Compressed variants have the z suffix on the extension.
10 .mi, .mix Volume Mixer settings (?)
11 .xml - XML
12 .epe Entity script (PCBB)
14 .ee, .eez .eex360, .eex360z .ee3, .ee3z SA Exported Entity resource container (small archive). Compressed variants have the z suffix on the extension.
15 .bfsm ???
16 .seq Bin Cutscene Sequence Data
17 .ban - Havok Binary Animation
18 .brd - Havok Ragdoll
19 .bsk - Havok Skeleton
20 .asb Bin Animation Set
21 .pfb ???
22 .pfi Collision Set
23 .vdoll, .mvdoll Bin Vehicle Doll
24 .cdoll Bin Character Doll
25 .pal Bin Color Palette
26 .dec Bin Decal
27 .acsb Bin Animation Constraints
28 .event_trackb Bin Animation Events
29 .aiteam AI Squad script (PCBB)
30 .afsm Bin Asynchronous Finite State Machine
31 .sst Bin Model Collection Definition, used mainly for attach guns to vehicles.
32 .font - Font definition
33 .batchlod Used in metropolis location for hauses as LOD definition.
34 .agui - Anark GUI
35 .psmb Bin Particle Effect
36 .aiprop AI Properties
37 .dcs Map Related(?)
38 .obc Map Related(?)
39 .shader_bundle Shader container for HLSL binary shaders. Can be opened with ShaderBundleUnpacker. Contains .vsh (vector shader) and .psh (pixel shader) files.
40 .blz,

.bl

SA General containers, sequences, collections of data, etc. Compressed variants have the z suffix on the extension.
41 .bl.bl Bin Found inside .blz containers
N/A .blo Bin Map Block
N/A .fev - FMOD Designer Project
N/A .fsb - FMOD Sound Bank
N/A .rbm .rbx360 .rb3 - Render Block Model

* Legend:

Bin = Can Be opened with bin2xml or binconvert
- = Can be opened with other program
text = Is classic text file (UTF-8)
SA = Can be opened with SmallUnpack

External linksEdit

Start a Discussion Discussions about File types in Avalanche Engine 2.0

  • Modding

    3 messages
    • I don't know of anyone here who would have made any mods, so I don't know. We do have an article for 2013-12-17T17:34:54Z
    • No, you don't edit the .RBM files. Instead you have to edit the .XML Somewhere down the bottom is where you put weapon(s) and their settin...

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