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Tom Sheldon
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Grenades
Grenade
As seen in JC1, being held in Rico's hand.
Weapon in Just Cause
Type Grenade
Usage Is thrown single handedly
Maximum ammunition carried 8
List of owners Agency
Guerrillas
Montano Cartel
Rioja Cartel
San Esperito Military
Black Hand
Rico Rodriguez
Fragmentation Grenade
Fragmentation Grenade (JC2 Black Market)
Weapon in Just Cause 2
Type Grenade
Usage Is thrown single handedly
Maximum ammunition carried Up to 20
To unlock Complete Casino Bust
Cost $ 25000
List of owners The Agency
Roaches
Reapers
Ular Boys
Panau Military
Construction workers
Gambler's Den Gambling Group
Mile High Club guards
Japanese Military
Rico Rodriguez
Karl Blaine
Grenades
Weapon in Just Cause 3
Type Grenade
Usage Is thrown single handedly
Maximum ammunition carried Up to 6
List of owners Black Hand
Medici Military
The Rebellion
Rico Rodriguez


Grenades (called Fragmentation Grenade in JC2) are a hand-held weapon in the Just Cause game series.

Performance (JC)[]

The grenade in Just Cause has a relatively small to medium blast radius with medium damage concentrated in the center of the explosion. This amount of damage can't kill Rico whilst at full health but will decrease health by about 2/3. Damage to enemies is inflicted quite extremely and can kill 6-8 enemies with a well thrown grenade, however the enemy will usually try to run away from it. It destroys vehicles with 4 to 7 blasts, depending on the armor. Roadblocks during Liberations need 3.

Locations (JC)[]

Performance (JC2)[]

It causes moderate explosive damage. When fully upgraded, it is a force to be reckoned with. It's probably the most important weapon to upgrade, as they are always carried. At level 6 the maximum capacity is 20 grenades, but one grenade can take out a SAM launcher, fuel silogenerator or Radio Mast. They can take down Pandak "Baby" Panay Statues and Mobile Radars in two hits. They're also good in firefights to blow up cars and killing the soldiers in or around them. They can also be "cooked" to prevent the enemy getting away from the radius. This helps at high heat levels when Elites are chasing you. The grenade unrealistically emits a beeping noise which increases in speed and pitch before detonation, which can make grenade cooking a simple task. Compared to the Triggered Explosive, it is more suited for anti-personnel purposes, but both can be used as the other if you are low on one type.

Level 1 2 3 4 5 6
Maximum carried 10 12 14 16 18 20
Damage radius (in meters) 7.5 8 8.5 9 9.5 10

Locations (JC2)[]

JC1 loading 4 (grenades)

A JC1 loading image in a Spanish version of the game, informing the player that shooting at a flying grenade will cause it to explode.

Performance (JC3)[]

While they can be modified through Gear Mods, the base grenade explodes after about five seconds of being thrown, dealing decent damage, enough to kill most enemies or destroy an unarmored vehicle. The player starts with a maximum of 3 grenades but Gear Mods can bring the max up to 6.

Locations (JC3)[]

Performance (JC4)[]

There's 2 versions. The more common normal type has a relatively small explosion range of probably 5 meters. It's hard to tell what the actual range is because there's no health bar in JC4.

The other is a flash bang version, only used by Black Hand snipers and Army of Chaos snipers, albeit the latter much more rarely.

Locations (JC4)[]

Grenades are only used by NPCs, primarily the Black Hand and Army of Chaos. They occasionally throw them in combat. When they do, it's indicated on screen with a red grenade-shaped icon.

Rico does not have access to conventional thrown grenades, but can still use other forms of explosives. For example, the SW9 Assault Rifle has an under-barrel grenade launcher, and the CC10 Shotgun has a stun grenade.

Some weaponized vehicles in the Dare Devils of Destruction DLCs also have mounted grenade launchers. See also Vehicle mounted weapons.

Trivia[]

  • Just Cause 4 is the first game in the series to not have grenades as their own entity. Instead, Rico must have the SW9 Assault Rifle or some weapon with grenades as a secondary fire to "have" grenades.







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