Bugs and glitches are mistakes in the game programming that may, or may not have convenient effects on the game.
Game platform tags (, , , , ) should be added to all of them.
Alexander AX-14 broken spawn pointEdit
It may spawn more frequently if you bring the Alexander from Mendoza International Airport.
If you grapple onto it, you will get stuck.
Stuck in "Drive"Edit
Helicopters such as the Mullen H45 Dragonfly and at least one model of Delta 5H4 Boxhead will on occasion become stuck and be unable to ascend vertically until the "forward" button has been at least tapped briefly.
Non-solid interior in the President's PlaneEdit
Taking Out The Garbage, the interior will not be solid. When that happens, Rico will fall through it. That interior isn't really inside the plane, it's very high in the sky. After falling through and looking up, it looks like a corridor.Sometimes when playing the mission
There's no known fix for this and it's believed to be caused by an inadequate video card, like that of an old laptop. At least its a rare glitch.
Most vehicle shadows are either intentionally terribly programmed, or glitched (terribly programmed, but unintentionally). It's obvious that the entire vehicle should cast a shadow, but for some reason most vehicles only have a few components that do it.
Some helicopters (like Walker AH-16 Hammerbolt) only cast a shadow with their rotor blades and wheels.
The Vampire and motorcycle balance pointEdit
The military and police are not effected by this, but if you try to drive/ride any such vehicle, the front wheel(s) may lift off the ground and not get back down. This makes it impossible to turn left or right.
It's not known how to fix it, but loading a saved game should reset things to normal.
Armoured vehicle balance pointEdit
Ballard M5B1 Scout and Harland DTWV-2 Scout can sometimes flip over when the turret is spun around too fast. This can sometimes even result in the whole vehicle being slingshot up to several hundred meters through the air.The
Oddly, this happens rarely in some computers and is a major problem in others.
- Lock the turret while driving. This is done by switching the weapons to machine gun only. It's best to point the turret gun directly ahead.
- Don't let the turret rotate too fast. If the gun gets stuck behind something and the turret is turned away, lock the turret. Then rotate the "camera" so that you're aiming to where the gun points and then unlock the turret.
- Try not to have to rotate the turret while driving on uneven ground.
Motorcycle hovers 100 m highEdit
Getting hit by a car sends Rico flying too farEdit
map. This happens very rarely. You could be thrown a few feet (as intended), or to the next island over, or across the map right into the water with no land in sight.If you get hit by a car or other moving object, it can throw you across the
Helicopter at Guerrilla 32 safehouseEdit
Guerrilla 32 Campo Central safehouse should have a helicopter, but the spawn point is glitched. Some players have never seen a helicopter there and some report seeing it rarely.The
Jackson Z-19 Skreemer spawn pointsEdit
The Jackson Z-19 Skreemer has a very bad wheel arrangement and can easily fall on its side when parked on uneven ground.
- Rioja 04 "Eagle's nest" safehouse. Because of its bad wheel arrangement, it always falls tilted to one side when it spawns at the
- Rioja 09 "Camp Altitude" safehouse, the wheels are stuck in the ground, but you can still take off normally. When it spawns at the
Vehicle blows up a liberation roadblockEdit
Stuck when using the stunt positionEdit
Stunt Position of the Rage-Johnston F10 Wraith at the Encarnación military base and then jumping off can result in Rico getting stuck on the plane. At that point the plane can slowly drift away, with you frozen in the air. The only known fix is to reload a saved game, or restart the game.Extremely rarely, jumping into the
Crashing planes at the airportEdit
Plane that spawns above any airport with spanned aircraft, will stop and fall out of the sky. There is no known fix for this.It's possible that any A.I. controlled
Walker AH-16 Hammerbolt weapon glitchEdit
Walker AH-16 Hammerbolt can very rarely instantly jump to a different target, with out the previous target being destroyed and with out the player turning the camera. The video takes place at Casa Moolina cartel villa.The weapon auto-aim on the
Triton Broadsider spawn pointEdit
If you look at the hood of a faction Wallys GP through the windshield, the decal on the hood won't be able to be seen. The hood will appear blank, as if the vehicle is unmarked.
Harland DTWV-2 AA gun muzzle flashEdit
The Harland DTWV-2 AA gun's muzzle flash effect is centered inbetween the two gun barrels rather than the edge of them, implying that the rounds are being fired from the center of the turret, where no such gun exists.
Rage-Johnston F6 Comet afterburnersEdit
Rage-Johnston F6 Comet lacks its afterburners.In the PS2 version of the game, the
Sidemission helicopter spawning at enemy helicopterEdit
Enemy helicopters spawn at sea levelEdit
sidemissions and getting Heat, it's possible for enemy helicopters to start spawning at sea level rather than in the air. This results in them either getting stuck and unable to move, exploding instantly, or successfully rising from the ground and becoming normal. This can occur with any helicopter type.When playing
Rico farting while jumpingEdit
Tanker ship that appears in some Rioja Cartel sidemissions can sometimes be invisible throughout the mission and sometimes flicker between visible and invisible throughout the mission. The only visible parts of the ship are the Red Barrels and wooden crates that spawn on the ship.The
There's no known fix for this and is believed to be caused by an inadequate video card, like that of a laptop.
It has been reported that in addition to the above, the whole ship may be non-solid. If this happens, it's still possible to do the mission, because "landing the helicopter" still counts, even if the helicopter just falls through and the target can be killed from a distance.
First mission briefing markerEdit
- Start a new game.
- Pause the mission at its beginning.
- Load an older saved game.
- Look at your PDA Maps.
There will be a briefing marker for the first mission. It won't really start the first mission, but you can get extracted to the place where Rico skydives out of the Agency cargo plane in the first mission.
Guerrilla safehouse on Isla DominioEdit
It's not known why it's there, but that safehouse is never unlocked.
San Esperito road system, where there should obviously be a bridge, but isn't. The road just ends at a cliff. There's another road that just ends on the other side. The traffic does not drive down the cliff. They try to turn around.There's several locations in the
Non-solid bumpy roadEdit
San Esperito, where a section of road looks very odd. The visible road surface is not solid and does not correspond to the ground. The ground is very uneven there. So much so, that some vehicles are unable to get over the bumps. That road still has traffic on it and at places the cars completely disappear under the visible road surface, until they make it out later. There's an obviously missing bridge just down the road from there.There's a road somewhere in the south-west quarter of
It's unknown if this part of the map was forgotten by game developers, or if they purposely created this, as a joke.
The air-race "Hang Ten" goes over this spot and the nearest missing bridge. The road section is flown over shortly before the missing bridge.
Missing CASINO at Nuevo EstocolmoEdit
It's possible for the mission subtitles to changed to for example "mission_m_17_info". If this should happen during the mission Taking Out The Garbage (part 3), then the Presidents plane will not spawn, making the mission impossible. The solution is to reload the save file.
Holdt R4 Pitbulls will work aswell for this.This glitch allows you to jump an infinite amount of times. It requires at least one two-handed weapon and optionally a one-handed weapon, but the
- Equip a weapon and jump.
- While in mid-air, switch to your two-handed/one-handed weapon (depending on the one you started with) while still holding the jump key.
- You will jump in mid-air again. Switch back to your original weapon again (still holding the jump key).
- Rinse and repeat.
Underwater trees and grassEdit
Map design error. For reasons unknown, there are trees and grass under water in Provincia Los Islas. Some of the trees reach out of water and disappear when approached and others can be observed closely. Video of the ones under water. Video of the trees that disappear when approached. It is unknown whether they exist in the PS2 version of the game, due to the graphical differences.This seems to be a
One side-mission garage is not usableEdit
It has been reported that in one of the side missions you can start at the Secret Police Headquarters, you have to take either a sports car or a patrol vehicle and bring it to a garage. Stealing the car is fine, it's just that it's physically impossible to finish the mission, because the objective waypoint is in an inaccessible part of the garage. It is only on the PS2 version so far.
Moretti CCW Centurion loadingEdit
Controlling 2 vehicles at the same timeEdit
As reported here, attempting to get into a car without a driver's side door and with an overturned Fukuda Bluebolt right next to the car can incredibly rarely make Rico pick up the Fukuda Bluebolt, but then get into the car. Both the Fukuda's name and the other car's name will flash on the screen as if you got into both, and it will result in the player controlling both the Fukuda Bluebolt and the car at the same time. Video of this.
No faction vehicles during heatEdit
It has been reported that Heat can glitch in a way that prevents any enemy vehicles spawning in traffic or during Heat, or even faction vehicles spawning in traffic at all. There is no known fix for this.
Game spawns barricades outside of a liberationEdit
here, there is a rare glitch that will make the game spawn government barricades upon getting close enough to an already liberated settlement. If you get close enough to a Guerrilla settlement, the game will spawn government barricades which will self-destruct upon spawning and leave some debris on the road. If you get close enough to a Cartel Villa, after the roadblocks are destroyed, the game will spawn a Montano Subteniente in the villa. He will die in one hit no matter what hits him, friendly Delta 5H4 Boxheads will open fire, but he will not attack the player, the helicopter, or any Police or Rioja NPCs. This glitch however is actually convenient, because you'll get 30 free Relationship Points with the Riojas, and if you want it, a free Moretti CCW Praetorian.As seen
Guerrilla or Rioja soldier can randomly, and without provocation, turn on the player during a Liberation. This does not effect the entire faction and is usually only for one or two friendly troops at a time.Sometimes, though it's a little rare, a friendly
Black cubes on an uninhabited islandEdit
AI traffic is stopped by a low bridgeEdit
One of the railroad bridges along the southern railroad is so low that AI vehicles can't pass under it. The people just stop, get confused and get out of their cars.
Ground becomes non-solid and screen starts flickeringEdit
It has been reported that the ground can become non solid and the screen will start flickering. When this happens, the Parachute will not let Rico go through the ground by constantly teleporting him a bit higher when that begins to happen. Bridges and some roads are still solid, but driving over the edge of a bridge can let the car fall. Water is also fine, but swimming to a beach can cause the game to start flickering, possibly because the game is trying to repeatedly teleport Rico to the ground.
When this happens, it's still possible to Extract and to load another saved game, but doing that will not stop the glitch. The only known solution is to turn the game off and on again.