The flag during Di Ravello's rule.
Once he's defeated, the new flag is The Rebellion flag.
|Nation in Just Cause 3|
|Official government type||de jure: Republic|
de facto: Totalitarian Dictatorship
|Economic model||de jure: Capitalism|
de facto: Controlled or centralized economy
|Formal title of the head of state||Previous: President|
|Known heads of state||Previous: Dante|
Current: Di Ravello
Next: Rosa Manuela
|Administrative units||3 regions with 29 provinces|
|Location in the world||North-west Mediterranean Sea|
|Area (sea included)||274 km^2 (land)|
1048 km^2 (incl. sea)
(based on rough measurements)
|Top 3 industries||Bavarium|
|Currency||Ricoin / € / $ / ¢|
|Population||c. 55,000 (speculated)|
|Allies and partners||Black Hand|
The Republic of Medici is the fictional nation where Just Cause 3 takes place.
The nation is currently ruled by the dictator General Di Ravello.
The nation is sometimes reported to be "nearly 400" square miles and sometimes "just over" 400 square miles. 400 square miles is the size of Panau but Medici is more densely populated than Panau.
Medici is supposed to be an island near the west coast of Italy.
The name means "Doctors" or "Medical" in Italian and Romanian and was also the name of a prominent Italian renaissance family.
- JC3 art director Zach Schlappi:
- "For Just Cause 3, we wanted a sort of new location, and no one has tackled the Mediterranean in the way we saw it. Of course, Assassin's Creed had Florence and Italy, but we were looking at Monaco and the central/southern Mediterranean. It's such a good area because it's a little bit of everything. Everyone's done South America. Everyone has done Eastern Russia, but we thought that the Mediterranean was an untapped resource. I looked at a span of places from Sicily to Northern Africa to Greece to Albania, which gave us a nice quilt to work with. There are some great dusty environments, and you get some of that hot hazy feeling, those beautiful emerald waters, and those great big skies. It seems like a great area to lay waste to, because it was so beautiful.
- A deep world has to have some culture, it has to have a lot of meaning, it can't be something that's throw-away or disposable. Medici is believable and yet very approachable. It's a place you might want to go on vacation, yet it has trouble. It has a dictatorship. After that, I wanted to ask ourselves, 'How do you play with that language in the environment?' So, I created a system of colors: grey, yellow, and red are the colors of oppression. While the pristine world is full of more natural colors. If you look at any picture of the Mediterranean you see blue skies, wheat fields, and a lot of lavender. If you look at all our concept art there is a constant color theme of golden ochre versus teal blue. It's always those two complementary colors bouncing around.
- We have five different biomes and they all have their own palette feel. Each one has an identity. There is an air of exploration and expanse as people travel the world. We have two different coasts. One that is brutal with jagged rocks and deep sea cliffs, and the other is very smooth and sandy where all the tourists go. As you wander further inland you have the pastoral areas, which are full of fields of lavender and sunflowers like in Italy or Spain. That adds a sense of the human element to the game; this is a place where people live. It also creates a contrast for the scrublands which is like the Mediterranean wild west, which is full of industry and deforestation. Beyond that you have the forest, which are full of mystery and have a smokey atmosphere. Finally, players will approach the icy mountains. So players have this full sense of progression of all representations of water, from mountain snow to watery coasts."
Medici is officially a republic, however in reality it is a military dictatorship headed by General Sebastiano Di Ravello. The oppressive government is opposed in an ongoing civil war by rebels who call themselves simply The Rebellion.
Medici is not a member of the European Union, as evidenced by the car license plates.
However, the description from Griphon states:
"The lofty fortress of Griphon is one of Medici's largest military airfields. During the Cold War, Di Ravello reluctantly loaned out Gryphon to his Western allies, and a contingent of NATO aircraft called the base home during the days of the Cuban Crisis"
Therefore, it can be assumed Medici was a reluctant collaborator of NATO.
Known state offices:
- Medici Military - They are the priority 1.
- D.R.M. - Militia.
- DRF - Stria Switzo Propaganda drivers and Ambulance drivers have badges with these letters. It makes sense to assume that the propaganda vans belong to the Ministry of Enlightenment and Stability, but the DRF seem to represent the majority of civil service civilians.
- Banco de Medici - Advertised on the Mugello Farina Duo and offices in cities.
- Ministerio de l'Agricultura ("Ministry of Agriculture" in the Medician language) - Mentioned on some propaganda projector slides.
- Ministerio de le Tourismo ("Ministry of Tourism" in the Medician language) - Mentioned on billboards next to Daredevil Jump ramps.
- Ministry of Enlightenment and Stability - Mentioned at the Rebel drop for the News Chopper.
- Ministerio de l'Education ("Ministry of Education" in the Medician language) - Mentioned on some projector slides.
- Ministerio de l'Energia ("Ministry of Energy" in the Medician language) - Mentioned on some projector slides.
- Ministerio de l'Industria e de L'Obra Minerary ("Ministry of Industry and Mining" in the Medician language) - Mentioned on some projector slides.
- Ministry of Military Hygiene - Mentioned by General's News Network.
- Department of Beautification - Mentioned by General's News Network.
- General's News Network - Government radio station.
- Medici Space Program - Satellites, space monitoring bases and more.
Medici consists of 3 regions and 29 provinces, with DLC doubling the number of regions and adding 7 provinces. Some provinces are fairly small and contain a few outposts, one or two towns, and a military base, like Feno, Baia, and Costa Sud. Some provinces are special regions for particular settlements:
- A rebel base or safe haven will have its own province. Refugio Umbra has its own province, Cauda houses Grotta Contrabandero, and Cava de Rebelles lays in Soros.
- For each of the three regions in the base game, a small province near the center of the island or group of islands houses the regional central command (CentCom) tower and base. In Insula Fonte, Cima Leon: Centcom commands the region in Aspera, Corda Dracon: Centcom is located in its titular province at the heart of Insula Dracon, and Falco rules Insula Striate by housing Falco Maxime: Centcom.
In the DLC, three regions are added: Scolio, the EDEN Airship, and Insula Lacrima. Only Lacrima contains individual provinces. Scolio only has one province designed for containing the Stingray facilities, and the Eden Airship is a province of its own, with its region being classified as the EDEN Airspace.
This drop-down menu shows all of the provinces of Medici:
Locations in Medici
Alvea (DLC) · Aspera · Baia · Capite Est · Capite West · Cauda · Corda Dracon · Costa Sud · eDEN Airship (DLC) · Falco · Feno · Grande Pastura · Lacos · Lavanda · Libeccio · Litore Torto · Maestrale · Massos · Montana · Nebio Nord (DLC) · Nebio Sud (DLC) · Novola (DLC) · Petra · Plagia · Prima · Prospere · Regno · Rocca Blau · Sirocco Nord · Sirocco Sud · Soros · Trio · Stingray Area (DLC) · Umbra · Val de Mar
Military bases in Medici · Category:Just Cause 3 Locations · Towns in Medici · Volcano island in Medici · Tunnels at eastern Insula Striate · Boom Island · Types of settlements in Medici · Offshore rigs in Medici · List of ports in Medici · Airports · Churches in Medici · Highest Point in Medici · Cima Leon area
Locations at Insula Lacrima
|Province: Nebio Nord|
|Province: Nebio Sud|