| This article has been evaluated to be at quality level 5.|
This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of.
|Settlement in Panau|
|Missions that take place here||Race: Selatan Bikini Run|
Pekan Kuil is a tourist resort in Just Cause 2.
The name means "Temple Town" in Malay, which makes reference to the two small temples (one at the northern end and one on the central peak of the island) and the ruin at the southern end, which might once have been a much larger religious structure.
The settlement encompasses the whole island and is a typical resort with modern tourist huts and sunchairs spread out on the beaches. There is no Military presence at all.
There are several different huts. Some are staged up on pillars at the beach and some are on pires in the water. There's a tiki bar at the southern tip of the island.
The highest peak on the island is 70 meters high. A temple is found there with a resource item.
It's strange and impractical for a temple to be built on a separate island so far from the coast. This can mean that the temples were used rarely, because the island is a little too small for a constant settlement. A constant settlement would need room for agriculture.
The settlement was most likely erected by Pandak "Baby" Panay as a part of his policy of trying to make Panau a playground for rich foreign tourists. Pekan Belalang; Pulau Naga and Pekan Batu Karang are similar vacation resorts.
The island (and the settlement) is located north of Kepulauan Selatan Kappa and Telok Berlian, and is south-west of Kuala Cherah. The island appears to be in a bay-like area of the Selatan Archipelago.
- 6 Resource Items:
- 2 Weapon Parts.
- 4 Vehicle Parts.
The only vehicle here is a Pattani Gluay Touring which spawns at one of the piers. As the sole vehicle here, it must be vital for the running of the resort.
Main article: Just Cause 2 Bugs and glitches.
There are several glitches caused by faulty positioning of parts of the huts. At the row of huts staged in the water at the northern tip of the island some of the stairs are misaligned causing them to end in the air instead of on the wooden walkway. The roofs of the huts on the eastern beach are open at the sides, allowing the player to peek inside the huts. Viewed from within, the walls are transparent.