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This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of.
In San Esperito, the roadblocks are set up by the San Esperito Police Department from Heat level 3. A roadblock has some anti-vehicle obstacles; 2 policemen (one with a shotgun) and either a Huerta Mesa, or a Vaultier ALEV Patrol Special parked in the middle. Those anti-vehicle obstacles are very ineffective and are easily pushed out of the way by any car.
Roadblocks are also set up by anyone who controls a settlement when you're trying to liberate it. Some of these roadblocks are smaller and weaker and others are massive barricades composed of concrete blocks. They also have yellow traffic markers on them to warn vehicles. These roadblocks can stop any ground vehicle. Even the 8-wheeled Ballard series armored vehicles will get stuck on them. However, they can be blown up.
Three roadblocks appear in missions:
- Devil's Drop Zone has a unique roadblock consisting of concrete blocks on the sides of the road and a Scando Track Loader Extreme parked in the middle of the road. The roadblock is guarded by 6 soldiers wielding Aviv Scarabs. The bulldozer can't be entered and has to be blown up. This is the only roadblock of its kind.
- The race "Deliverance" has the only non-law-enforcement related roadblock in the Just Cause game series. A road is closed as a part of some construction work. There's one or sometimes two Scando Track Loader Extremes, several workers and some logs. It's easy to drive past them, but they'll cost you a few seconds from the race.
- The road on the southern side of the Secret Police headquarters is blocked during the mission Dismissed Without Honors.
Main article: Just Cause Bugs and glitches.
- Liberation and start draining its health, inevitably blowing the barricade up. This saves you grenades and ammunition. A vehicle can get stuck on a roadblock during a
Just Cause 2Edit
Similar to Military base outposts, the Panau Military has set up checkpoints to serve as a kind of border control-style way of reducing crime in Panau. However, under closer inspection, the soldiers don't seem to be stopping cars, let alone checking them. The military probably gets random civilians from cars for minor offences or nothing at all. The checkpoints also serve as a barricade to stop the criminal factions from entering the settlement.
They consist of cones set up in the middle of the road, some Czech hedgehog-type anti-tank obstacles and other assorted items. There's never enough of these to actually form a continuous line and are therefore useless. There's always an military vehicle present and several soldiers walking around.
They are usually seen with a civilian car pulled over and the cars occupants apprehended.
Oddly, when you drive past them in Heat or speeding (therefore going in heat), they will not pursue you.
- Chepachet PVD - Military.
- Hamaya GSY650 - Military.
- Hamaya Oldman - Stopped civilian car.
- MV Quartermaster - Military.
- MV V880 - Military.
- Sakura Aquila City - Stopped civilian car.
- Sakura Aquila Space - Stopped civilian car.
- Wilforce Range X - Military.
- Wilforce Trek II - Military.
- Wilforce Trekstar - Military.
It's not known how many there are, but probably well into the hundreds, if not even thousands.
- Entry/exit roads of most Settlements in Panau.
- Some are located at remote Gas stations in Panau; Markets and crossroads.
- The checkpoint at the Unnamed market at X:9400; Y:7620 is set up even on the Panau Motorway/Highway System.
Just Cause 3Edit
- In some missions.
- Sometimes completely randomly. Civilians will try to drive past them and sometimes even ram their way through.
- If a settlement is liberated and there's a car leaving the settlement across a bridge, then the military will set up a roadblock on the far side of the bridge.
- Somewhere in Insula Fonte is a bridge that has a Medici Military roadblock on one end and a Rebellion roadblock at the other. Both roadblocks have two cars and a few soldiers. This occurs during a certain point in the storyline and does not last long.
- At high levels of heat, you can very rarely run into a roadblock with dual CS Odjurs. The below screenshot of this is from one of the game trailers, where the armored vehicles didn't attack Rico, as the Stria Obrero managed to pass through the roadblock with no serious harm. In the game however, they do attack the player with their Vehicle mounted weapons.