This article has been evaluated to be at quality level 5. This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of. |
Tanjung Rumah Api | |
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Settlement in Panau | |
Type | Village |
Geographical Territory | Lautan Lama Desert |
Influential Territory | Panau Tengah Bay |
Coordinates | X:13650; Y:21010 |
Missions that take place here | None |
Tanjung Rumah Api is a village in Just Cause 2.
Description[]
It's a coastal village, consisting of wooden and stone houses. A road passes through the village. There's a Checkpoint at the southern end of the village.
The name means "Lighthouse Cape" in Malaysian, which makes sense because the village is on a cape and has a lighthouse.The name also means "Cape House Fire" in Indonesian.
The local public buildings are a boat Gas Station, a temple at the southern end of the village, on a separate peninsula and a Market building.
Location[]
In the geographical district of Lautan Lama Desert, but in the influential area of Panau Tengah Bay. The village is pretty separated from other settlements, the closest, Teluk Panau Tengah Beta, is located at least 3 km to the west.
Completion[]
- 1 Water Tower.
- 1 Gas Station for boats:
- 2 Gas Pumps.
- 5 Resource items. One item is in the temple and one is on top of the lighthouse.
- 1 Cash stash.
- 2 Vehicle parts.
- 2 Weapon parts.
Vehicles[]
- 2 x Chepachet PVD.
- Hamaya Oldman.
- Civilian, military, and faction vehicles can also drive by on the road.
Video[]
Locations in the Panau Tengah Bay | |
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Cities, towns and villages | Bandar Bukit Kuprum Lama · Bandar Kayu Buaya · Bandar Lubuk Paya · Bandar Pertama · Kampung Batang Reput · Kampung Sawah Hutan · Kampung Tiang Emas · Pekan Ayer Gilang · Pekan Badak Bermandi · Pekan Buah Melambak · Pekan Buaya Tidur · Pekan Jati Besar · Pekan Tanjung · Pekan Teluk Tengah · Port Rodrigo · Tanjung Rumah Api · Tasik Jernih · Tasik Kasuari |
Military bases | |
Airports | |
Ports | |
Communications Outposts | |
Strongholds, special facilities and others |