FANDOM


  • Just Cause 2 has been loved by fans all over the globe and even got a multiplayer mod, Just Cause 3 is on the road to the same amount of popularity with tons of people playing it and its own multiplayer mod in development. Both games have vibrant modding communities and the wikiers are also going strong.

    Meanwhile over at the small corner of Just Cause 1's fanbase, the only thing out there that could be considered a "Mod" that I can find is some cheats, and the only dedicated fans are here on the wiki. Very little people have played it, to the point that we know little about the game's mechanics as a result of underplaying it. Do you remember the Water scooter?

    The game is buggy, broken, and the grappling hook isn't nearly the same as in the latter two games, with this one only being used against vehicles. Vehicle gameplay is a little hard because of the whole aimbot and overall the game is quite outdated and didn't get the love it deserved.

    Consider this also the development thread, a place for ideas for the remastered version, like Volosia, Karthstan, or Alzma.

      Loading editor
    • To start things off let me give you a basic rundown of my ideas for the game.

      Firstly, let's modernize the graphics. I don't care about graphics in particular but everyone else does and remastered games are sometimes just graphical improvements and nothing else. However, let's put an option to switch between original graphics and remastered graphics, the way Halo: Combat Evolved Anniversary did it.

      Second, the grappling hook mechanics should be modernized. I don't know how you could explain this lore-wise, but they should try and put a Just Cause 2/3 style grappling hook in the game, as well as the parachute. No wingsuit, obviously, but imagine San Esperito with the verticality of the latter two games.

      Thirdly I think they should fix up the sidemissions. More variation and depth will do to make them less grindy-feeling, and they could also work to remove/make obtainable all those stupid sidemission vehicles like the Police Ballard.

      Perhaps every settlement should have two kinds of sidemissions. Rinse-and-repeat ones, like we see in the original game, and sidemissions specific to settlements. Each settlement in the game, after liberation, could have five missions specific to that settlement and nowhere else, and you'll need to complete all five for game completion.

      Fix all the bugs and glitches in the original game, obviously, and polish vehicular gameplay by removing the aimbot on helicopters and tanks. The game is awesome but has a lot of glitches, this I cannot deny. Quick thing though, make the Ballard turret glitch an option in the settings, I'd be sad to see it go completely but I also would be sad to see it still in the game without being able to turn it off somehow.

      Perhaps Just Cause 1 remastered could fix up the garages, and by that I mean instead of having one garage slot at a safehouse, it could work a little bit like Saint's Row 1 and 2 did it. All your vehicles are available at any safehouse after you've saved them in a safehouse garage, and you can also call them in with Heavy Drop, on top of the default Agency vehicles which need to be unlocked. In addition, add a way to store/call in helicopters, boats, and fixed-wing aircraft.

      How about every single Agency vehicle in the game can be heavy dropped? Do you need a speedy urban car and the GP Thunder Extreme Prototype won't cut it? Call in the Cutler-Randall Conquistador, currently a mission vehicle.

      By all means make the Triton Broadsider a full drivable vehicle.

      The last thing I can think of is fix the game balance. Jet/helicopter missiles use the aimbot just as much as the player does and it makes the game very hard whenever there's a missile-armed helicopter on your tail. Just look at my own videos of trying to obtain the Meister LAV 4 on Youtube. The non-Youtube time I got it the first time took me three hours.

      Good ideas for Just Cause 1 Remastered?

        Loading editor
    • Game difficulty (how it used to be)

      Game difficulty (how it used to be).

      Modern game difficulty

      Modern game difficulty.

      Actually heath regenerates so fast that a single police helicopter can't kill Rico, as long as you keep running. And what kind of a lame game would it be if a jet fighter with missiles would still not pose a threat? Rico can survive 2 waves of attack from them, again while running and when at full health. If you can't handle the heat, try to remain stealthy.

      Stealth was obviously considered at some point during game development seeing as how there are 2 silenced weapons.

        Loading editor
    • GMRE wrote:
      Game difficulty (how it used to be)

      Game difficulty (how it used to be).

      Modern game difficulty

      Modern game difficulty.

      Actually heath regenerates so fast that a single police helicopter can't kill Rico, as long as you keep running. And what kind of a lame game would it be if a jet fighter with missiles would still not pose a threat? Rico can survive 2 waves of attack from them, again while running and when at full health. If you can't handle the heat, try to remain stealthy.

      Stealth was obviously considered at some point during game development seeing as how there are 2 silenced weapons.

      you forgot the helicopters that are like fire ants, a slight annoyance

        Loading editor
    • GJ1

      Hi,

      I would like to see a remastered version of JC1, because it's one of favourite games. I can give you some ideas to insert in the game:

      1. Bugfixing: one of the biggest problems in the game are bugs and glitches that may be solucionated.

      2. Map: I think that the map is okay, but is improvable. Here are some ideas to improve it:

      2.1. A realistic demographic sistem, with cities cities like Nuevo Estocolmo, Paradiso Bay or Esperito City bigger and with more variety. Also the villages should be bigger.

      2.2. Railroad system: roads in general should be improved, with for example, realistic incorporations of highways or logical placement of these. Also it can be signs in the roads to indicate directions to cities and provinces or to indicate maximum speed.

      2.3. Add diferents structures or buildings, and some of them could be Easter Eggs.

      2.4. Biomes: it could be different biomes like JC2 or JC3.

      2.5. Add details like electric cables or animals. Some of these details could be catched from Guanchiata Island.

      3. Missions: It should be more storyline missions, for example a storyline mission for every province in the game. And, like UsernamehereCustoms said, a couple of especyfic missions for every site. This missions should be more difficult.

      4. IA: it would be success to make a better IA for civilians, but above all for enemies, to make more difficult persecutions and combat in general.

      5. Interaction: it would be funny and interesant to see Rico talking to civilians and forces to make some missions or only to make the game deeper.

      I know that some of these ideas are difficult to make, but I'm very ambitious.

        Loading editor
    • I would like to see that, we can finaly see if it had good AI compared to JC2 and 3 which I think JC4 should have.

        Loading editor
    • Just Cause 1 where eden time travel tech is found at the start of the game and you get all the toys from Just Cause 3.

      Bases should me a lot more destructible.

      EDEN SPARK!!!!!!!!!!!!!!!!!!11111!!!!!!!!!!!!!!!!!!!!!!1

        Loading editor
    • GMRE wrote: -snip-

      It's not that it's hard, it's overpowered. You know the aimbot you get when you're in a tank or a helicopter? The AI has that too. You think that there's only one volley of missiles, but that's not true, at least not for me.

      I have had multiple instances during the Heat level where I get in a vehicle and am immediately met with repeated missile volleys straight from getting in to getting out/death. Same with jet fighters, I can be at full health and suddenly I get airstruck by four volleys of missiles and I'm dead.

      The Triton Broadsider is quite accurate, as it also has the aimbot and there are times when I'm swimming to one and it gets multiple explosive shots off on me.

      Tanks have the aimbot but they're not the worst of this. They can still hit you a lot if you're stupid but generally you can find cover and go hijack them.

      I'm not calling for a total difficulty nerf, I'm calling for a nerf of the explosive weapons on vehicles. It doesn't have to be as extreme as in Just Cause 3 where you get the red circle before the explosive shot, I just don't want to be spammed with ten missiles and my car blown up instantly when I get in one.

      Did you need some examples of this difficulty? Go watch this.

      Edit: Health does not regenerate in Just Cause 1. Maybe a little when you get low enough, but by all means if you're at full health and get shot once, it doesn't come back.

      Edit 2: Skip to 15:15 in the video. I got in the Meister and was immediately killed and the Meister destroyed by more than one missile. It's not like I get hit with one missile sometimes, it's spammed at me until I die whenever I'm in a vehicle.

        Loading editor
    • When they send fighters, they normally send 2. They fire 2 missiles each. Then they circle around and attack again. If you're not in a vehicle/action, you can actually hear them coming.

      Getting instantly blown up can mean that you either entered a vehicle in the presence of a rare enemy (a heavy attack helicopter that can fire 4 missiles at a time), or something like that.

      The trick is to have what's called "situational awareness". That means you should know what forces you're up against and how to deal with them. Always carry a good rocket launcher and use it wisely. If there's missile armed helicopters after you, don't try something like driving away in a civilian car. Hide behind a thick tree (they only fire the ineffective MGs when you're on foot), wait until your health regenerates (if it's very low) and then hijack the helicopter.

      Heath does to regenerate. It stops regenerating at about 15%. And it only begins to regenerate when it drops below that. If I had a penny for every time I ended up running from 2 police helicopters through the jungle with no ammunition...

      With a little skill and planing, there's not that much they can do. Yes, if you end up on foot and you have jets after you, then sure, you're in trouble, but that's not suppose to be easy.

      And actually all games have a similar auto aim for the AI.

      Why shouldn't the player have an auto-aim in a modern missile-armed vehicle? Real ones do. And strangely, on the PS2 version of the game, it's reported to be possible to turn the auto-aim on and off in the game settings, but on the PC, where we have the mouse advantage, we can not.

      As for your video: Why would you enter an unarmored vehicle at heat 5? At heat 4+ there will always be missile-armed helicopters after you and they only fire missiles when you're in a vehicle. Otherwise they stick to MGs. That was normal. You just made a big mistake. You should have liberated the base on foot. If you think that's difficult, try to liberate a town or city. There will even be armored vehicles and soldiers with rocket launchers. And you can't hijack an armored vehicle, because they'll not only fire their main weapons at you, but they'll try to run you over. And there's missile helicopters and stuff. Now that's action. I avoided taking over Nuevo Estocolmo for a long time, just so I could always have that epic action.

        Loading editor
    • GMRE wrote: As for your video: Why would you enter an unarmored vehicle at heat 5? At heat 4+ there will always be missile-armed helicopters after you and they only fire missiles when you're in a vehicle. Otherwise they stick to MGs. That was normal. You just made a big mistake. You should have liberated the base on foot. If you think that's difficult, try to liberate a town or city. There will even be armored vehicles and soldiers with rocket launchers. And you can't hijack an armored vehicle, because they'll not only fire their main weapons at you, but they'll try to run you over. And there's missile helicopters and stuff. Now that's action. I avoided taking over Nuevo Estocolmo for a long time, just so I could always have that epic action.

      I was trying to acquire the APC, so going right ahead and liberating it wasn't an option. I found that for some reason, after I blew up a helicopter with a rocket launcher, another one would spawn instantly afterwards and there would be no point. I don't know if we have two different games or something but I find the game harder because explosive weapons are vicious.

      I'm actually going to go load up the game and investigate this briefly. I'll tell you exactly what the Skreemers do in my game and perhaps there's actually an issue here, because it doesn't do the same thing in yours.

        Loading editor
    • https://www.youtube.com/watch?v=sNlUeVvrpxM

      I loaded up the game, got Heat 5, and examined the Skreemer behavior. Every bit of information is in the video, so I won't bother saying anything here in this post.

        Loading editor
    • Any small random nitpicks that could be changed? Like the wheel setup on the Skreemer so it doesn't fall over every time you land it?

        Loading editor
    • Looking forward to this!

        Loading editor
    • Dalek zen wrote: Looking forward to this!

      It's not being made, it's a fan idea.

      But oh my god will I nerd out for straight hours if Avalanche actually does it.

        Loading editor
    • Thats what i meant.

        Loading editor
    • When a helicopter spawns, it never spawn directly above you. They spawn away and accelerate towards Rico. Shooting one down will normally give a window of a limited number of seconds.

      And yeah, what's up with the wheels on the Skreemer? It actually falls on its side every time it spawns at Rioja 04.

        Loading editor
    • If Just Cause 1 does get remade, then Avalanche should make the story 26 hours longer. It can take about 4 hours just to beat Just Cause 1. 4 HOURS AND 20 MINUTES?! (In Angry Joe fashion) And Avalanche should make the remake of Just Cause 1 have the same destruction mechanics and grappling mechanics as Just Cause 2. Winch is superior to Just Cause 1.

        Loading editor
    • GMRE wrote: When a helicopter spawns, it never spawn directly above you. They spawn away and accelerate towards Rico. Shooting one down will normally give a window of a limited number of seconds.

      They don't spawn right next to you, but the window is usually three seconds long, and they immediately start shooting at you despite. Sometimes if there's enough clearing, the new spawned helicopter will open fire immediately and still get close to hitting you.

      QWTF spy wrote: And Avalanche should make the remake of Just Cause 1 have the same destruction mechanics and grappling mechanics as Just Cause 2.

      I don't know how they would support that lore-wise, but if they figure it out, I'm up for it.

      QWTF spy wrote: Winch is superior to Just Cause 1.

      Well of course the winching is superior. The winching and airlifting doesn't exist in Just Cause 1, how can you compare the two?

        Loading editor
    • UsernamehereCustoms wrote:

      QWTF spy wrote: And Avalanche should make the remake of Just Cause 1 have the same destruction mechanics and grappling mechanics as Just Cause 2.

      I don't know how they would support that lore-wise, but if they figure it out, I'm up for it.

      They should make an upgrade system for the grappler. On level 1, it's a gun, on level 5. it looks like the grappler from Just Cause 3. Something among those lines.

        Loading editor
    • QWTF spy wrote:

      UsernamehereCustoms wrote:

      QWTF spy wrote: And Avalanche should make the remake of Just Cause 1 have the same destruction mechanics and grappling mechanics as Just Cause 2.

      I don't know how they would support that lore-wise, but if they figure it out, I'm up for it.

      They should make an upgrade system for the grappler. On level 1, it's a gun, on level 5. it looks like the grappler from Just Cause 3. Something among those lines.

      Still though if they're making a game where the arm-mounted grappler didn't exist yet, how could they put the modernized grappler in the game and support it lore wise?

      How about they just simply not do that. Have an option somewhere to change the grappler to the modernized version instead of the gun, and perhaps this option could be unlocked by finding all of the game's easter eggs.

        Loading editor
    • UsernamehereCustoms wrote:

      QWTF spy wrote:

      UsernamehereCustoms wrote:

      QWTF spy wrote: And Avalanche should make the remake of Just Cause 1 have the same destruction mechanics and grappling mechanics as Just Cause 2.

      I don't know how they would support that lore-wise, but if they figure it out, I'm up for it.
      They should make an upgrade system for the grappler. On level 1, it's a gun, on level 5. it looks like the grappler from Just Cause 3. Something among those lines.
      Still though if they're making a game where the arm-mounted grappler didn't exist yet, how could they put the modernized grappler in the game and support it lore wise?

      How about they just simply not do that. Have an option somewhere to change the grappler to the modernized version instead of the gun, and perhaps this option could be unlocked by finding all of the game's easter eggs.

      or just by finishing the game and sheldon will give you it and say "while you were here, we made a new one"

        Loading editor
    • UsernamehereCustoms wrote:

      QWTF spy wrote:

      UsernamehereCustoms wrote:

      QWTF spy wrote: And Avalanche should make the remake of Just Cause 1 have the same destruction mechanics and grappling mechanics as Just Cause 2.

      I don't know how they would support that lore-wise, but if they figure it out, I'm up for it.
      They should make an upgrade system for the grappler. On level 1, it's a gun, on level 5. it looks like the grappler from Just Cause 3. Something among those lines.
      Still though if they're making a game where the arm-mounted grappler didn't exist yet, how could they put the modernised grappler in the game and support it lore wise?

      How about they just simply not do that. Have an option somewhere to change the grappler to the modernised version instead of the gun, and perhaps this option could be unlocked by finding all of the game's easter eggs.

      I've got an solution for that, say that the Grappler in JC2 was invented in 2005 just after Rico arrived.

        Loading editor
    • I'd maybe like some of the vehicles to be changed around a bit, to look a little less strange, like removing the split tail on the McKenzie-Fergusson F2.

        Loading editor
    • Pure Competizione wrote:
      I'd maybe like some of the vehicles to be changed around a bit, to look a little less strange, like removing the split tail on the McKenzie-Fergusson F2.

      idk. i like the victor as a modern prop simlilar to the toucano

        Loading editor
    • Yeah, but the split tail makes it strange. There are  a lot of things I can nit pick on, and I'd love to redo some of the vehicles if I had the skill and time... Maybe also adding some new ones.

        Loading editor
    • It's a remake, I wouldn't want them to change the original game too much...

        Loading editor
    • That's how you'd end up making a much lamer game. Why don't you replace all the 1950s cars with generic 90s cars too then? And we can't have the Walker PA Twin Fin either then for looking too unorthodox. [eyeroll]

        Loading editor
    • QWTF spy wrote:
      If Just Cause 1 does get remade, then Avalanche should make the story 26 hours longer. It can take about 4 hours just to beat Just Cause 1. 4 HOURS AND 20 MINUTES?! (In Angry Joe fashion) And Avalanche should make the remake of Just Cause 1 have the same destruction mechanics and grappling mechanics as Just Cause 2. Winch is superior to Just Cause 1.

      The fastest time I ever achieved in finishing all of Just Cause's storyline missions was 55 minutes and 30 seconds (Of course, that was just calling Extraction to the next mission after Freedom Fighters) (extraction is unlocked after that mission) (Or maybe it's unlocked after Devil's Drop Zone? I only used it after Freedom Fighters when the markers became miles away)

      Just Cause 1 may be third on my most favorite games list, but it is second when it comes to plot (a truly just cause compared to Panau)

        Loading editor
    • Oh yeah? How long did it take you to track down each and every vehicle and do every sidemission and take over every settlement and complete every race?

        Loading editor
    • A million years Quite a while

      Edit1: I only ever did one race and that was the one in Paradiso Bay

      Edit2: I did not track down every vehicle

      As you can see, this article still has some unfound vehicles and I have yet to find them

        Loading editor
    • Well not every version of every vehicle would be needed. Some are just legendarily rare and some are locked. And you should try the other Races.

        Loading editor
    • Well that's helpful

      Some are "legendarily rare" (like that ****ING RARE TAIPHOON WHICH IS YET TO FOUND ANYWHERE)

      (sigh)

      I should

      In time

        Loading editor
    • Might probably be glitched, like the tourist bus in JC2.

        Loading editor
    • GMRE wrote: Might probably be glitched, like the tourist bus in JC2.

      What's wrong with the JC2 bus?

      Also, do you think that whoever secures pictures of the Coast Guard Taiphoon will pretty much win the entire wiki forever?

        Loading editor
    • Nothing's wrong with it now, but as the legend goes, it used to either spawn super rarely, or not at all when the game was new. They fixed it in the patch.

      Pff... I suppose there could be some bragging rights in it.

        Loading editor
    • Anonymous230385 wrote:

      The fastest time I ever achieved in finishing all of Just Cause's storyline missions was 55 minutes and 30 seconds 

      55 MINUTES AND 30 SECONDS?!

        Loading editor
    • @GMRE Yes there would DEFINITELY be bragging rights associated with finding it

      @QWTF spy Yes that is my fastest time

      Without doing ANYTHING else

        Loading editor
    • I've only played the story missions twice. And on the second time I stopped at the second to last mission.

        Loading editor
    • GMRE wrote:
      I've only played the story missions twice. And on the second time I stopped at the second to last mission.

      I stopped at the mission where you have to go to Salvador Mendoza's mansion to kill him, however, it's crawling with the Black Hand soldiers and it doesn't either when right at the front door of his mansion are tanks everywhere.

        Loading editor
    • THAT IS THE LAST MISSION (Or in my opinion, the third to last mission since that mission is split into three parts)

      WHY DID YOU STOP 

      YOU ARE ALMOST THERE

        Loading editor
    • Anonymous230385 wrote:
      THAT IS THE LAST MISSION (Or in my opinion, the third to last mission since that mission is split into three parts)

      WHY DID YOU STOP 

      YOU ARE ALMOST THERE

      Because of the tanks and tough guards.

        Loading editor
    • QWTF spy wrote:
      Anonymous230385 wrote:
      THAT IS THE LAST MISSION (Or in my opinion, the third to last mission since that mission is split into three parts)

      WHY DID YOU STOP 

      YOU ARE ALMOST THERE

      Because of the tanks and tough guards.

      There's a very easy way to avoid them

      It's called Jackson Z-19 Skreemer or Delta MAH-15 Chimaera

        Loading editor
    • GMRE wrote:
      That's how you'd end up making a much lamer game. Why don't you replace all the 1950s cars with generic 90s cars too then? And we can't have the Walker PA Twin Fin either then for looking too unorthodox. [eyeroll]

      The Twin Fin looks fine. It's just some of the other strange shapes on a few aircraft. I also love most of the cars, besides maybe one or two sports cars. And the military vehicles are great too...

        Loading editor
    • Returning to the topic, remaster the first game, Avalanche? Thanks.

        Loading editor
    • It could also be a better story for Just Cause 1 remastered. In the original, the plot was generic and bad. A story is not important in the Just Cause series but JC1 had nothing to offer and therefore made it stale.

      In the original plot of Just Cause 1, it involved a kidnapping of the Pope and nuclear missiles or something like that. THAT could've made Just Cause 1 longer instead of 4 HOURS.

        Loading editor
    • That's like your opinion, man.

      The other plots have been the same. Also, it was a pretty original plot at the time. Also, a game is not meant to be rushed through in maximum speed, focusing only on the story. JC3 made that clearer to you by locking missions until you've done some kind of a bare minimum of what there is to do. If you want a strictly story-driven game with nothing to do outside the story, play GTA IV.

      And the game does have Nuclear missiles. Only the pope was cut.

        Loading editor
    • GMRE wrote:
      That's like your opinion, man.

      The other plots have been the same. Also, it was a pretty original plot at the time. Also, a game is not meant to be rushed through in maximum speed, focusing only on the story. JC3 made that clearer to you by locking missions until you've done some kind of a bare minimum of what there is to do. If you want a strictly story-driven game with nothing to do outside the story, play GTA IV.

      And the game does have Nuclear missiles. Only the pope was cut.

      Already played GTA 4, it was great. Just Cause 1, on the other hand, isn't like its successors. JC1 had nothing to offer in style of gameplay and its story was short, that being 4 HOURS. JC2 had a lot of offer for gameplay so no-one ever cared about the story.

        Loading editor
    • In its time JC1 was competing with the likes of GTA San Andreas. Obviously it has inferior driving physics, but the weaponized vehicles and liberations made it seem like a war game. And the grappler was a completely new way to hijack vehicles. And infinite parachutes and the map is a whole entire nation, as opposed to a mere single city, or state.

      Obviously if they'd just remake the same game, you'd have to make all the Types of settlements in San Esperito more unique, or at least somewhat different feeling and there would have to be ways to better sort the sidemissions and if there's gonna be an upgraded grappler, then some story mission action sequences are going to have to be adjusted a little, so they wouldn't be too easy.

      You're making it seem like a 10 year old game needs to directly compete with modern games, as if newer games would have offered noting new. JC1 offered a lot. ...back in its time. Did you play GTA 3 when it was new? It's the same with that. Obviously its remake doesn't directly compete with GTA V.

      Also, there's no need to quote someone if there's no other posts in between.

        Loading editor
    • I humbly request everyone stops talking about GTA and returns to the remastered discussion. The game's story and gameplay are both fine and all I'm asking for in a remastered version is updated mechanics and graphics.

        Loading editor
    • UsernamehereCustoms wrote:
      I humbly request everyone stops talking about GTA and returns to the remastered discussion. The game's story and gameplay are both fine and all I'm asking for in a remastered version is updated mechanics and graphics.

      Agreed.

        Loading editor
    • Only if everyone agrees that I'm right. :p



      GTA. ;)

        Loading editor
    • Pfffffffffffffffffffffffffff




      {{Sad emoji}}

        Loading editor
    • So how would they lore-explain the arm-mounted grappling hook? Any ideas?

      How about a side line of missions that shows the Black Hand had stolen one Protec Grappler G3 and reverse-engineered it into the arm-mounted grappler, which was in turn then adopted and modified by the Agency.

      I don't know. The point is people would be mad if the Protec was the only grappler in the game.

        Loading editor
    • There's really no need to explain that. It's as easy as just saying that JC1 was great in its time, but now that the players are used to better gear, we're not gonna take it away from them. And if anyone wants to play the original JC1, they're welcome to do it any time. By the way JC1 is very cheap these days. It's often on sale along with JC2.

      But I'd never remake anything. I'd either make JC4, or some spin-off game that takes place between JC1 and JC2 where we'd play as a new recruit for the Black Hand, or something.

        Loading editor
    • JC1 was great in its time yet still underplayed hence the Black Hand being "reintroduced"

      I'd rather play JC4 over a spin-off

        Loading editor
    • The idea of a spin off is like how they're making new Star Warses. They made episode 7 (which has some good moments, but was pretty much an inferior remake of episode 4) and now they're making 2 more movies that take place between episodes 3 and 4 (if I've understood it right) and which will not necessarily cross paths with the main movies. Then they'll continue with episodes 8 and later.

      I would have preferred a good spin off over the remake of episode 4.

      But obviously non of us really know what the future has for this series.

        Loading editor
    • Nope

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message