there I go again giving fancy names to things that don't need fancy names
So what were you guys doing last week? Anything interesting? Because I was playing Devil's Drop Zone over and over again in an attempt to see if the AgencyMV is actually savable, and I learned a ton of things about the mission, how it works, what goes wrong and why, and ultimately, whether or not it's possible to save the Agency MV. Let me go get some images and I'll get started.
Overall, I learned many things about Devil's Drop Zone by doing this over the course of a whole week, but unfortunately, none of them were actually how to save the Agency MV. I suspect that the ultimate reason for its impossibility is that the invisible entity of game code that actually spawns the encounters and dialogue when it gets close enough, gets detached from the original undrivable Agency MV when it is respawned in a garage, and cannot be reclaimed or re-attached to a vehicle, making the mission impossible to complete.
I have another theory though, but after doing this for a week I am far too lazy to even bother with it. My next theory is that perhaps one could push the Agency MV through the mission up to the roadblock with another vehicle, defeat all the enemies that spawn as you go, then turn the objective marker into the roadblock rather than the Agency MV. After that perhaps the entity could be fixed, but the chance is slim.
I have put Construction tags on the articles for the MV, Wallys GP, and Devil's Drop Zone because I am about to edit them all to include everything I learned. Perhaps where I have been unable to find a way, someone else can see if the Agency MV is impossible to save on PC.
In addition, I also have a theory that the vehicle is impossible to save on PC because Avalanche thought perhaps a fully bulletproof vehicle was quite an overpowered thing to have at the start of the game. They thought making it undrivable on consoles would be enough, but it wasn't, so they removed parking it completely.